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Post by AeThErOs on Jun 26, 2011 5:29:40 GMT -5
I actually won twice but the second game was a lulz game so I'll count it as just one win. GJ MCHLEE! You did really well keeping me scared lol The first game has been played any other new games can be played with other clan members. If done so, please have both people post the results in the template: winner x-y loser like it is above. once I read that twice (once from each person) then I'll update the ladder. I am also thinking about adding a 2v2 team ladder, where you also play against 2 other people in a team. But that would be after we get more people and it is more often to see a fellow member online. Attachments:
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Post by ryanfmc on Jun 26, 2011 16:48:18 GMT -5
ALRIGHT~~~ gonna watch it when i back from class hohoho
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Post by mchlee on Jun 26, 2011 21:37:41 GMT -5
i lost to ryno as well.. T_T i suck at 1v1s
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Post by AeThErOs on Jun 27, 2011 9:36:33 GMT -5
lol its all about practice...
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Post by ryanfmc on Jun 27, 2011 16:58:14 GMT -5
Yeah practice make perfect XD. for almost the entire game, mchlee macro is almost always below Ayoth, most of the time his prob count is lower den your drone count. and his army composition izzin't that good against zerling+roaches+mutas+infestors. If he could get some Colo, along with HT would do well against zerlings, add in some sentries with force field and illu colo, and stalkers then the outcome of the final battle maybe different.
But its cool to see sooo many warpgate, I don't think i've gotten that much warpgates before
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Post by AeThErOs on Jun 27, 2011 23:58:10 GMT -5
hmm... drone count should be about 15 more than probe count, aka protoss should stop making probes at 75, but zerg stops at around 90. but yeah, I agree with the army composition, you stayed with just gateway units and although you can tech up to... well... more gateway units XD like ht and chargelots etc. it doesn't do well against ling roach muta. infestors are just something i threw in just cuz I loved the extra infested terran acting as fodder for my roaches IF my lings died just because gateway is pretty DAMN good at killing the lings.
BTW I was playing spanishiwa style... I think. I will just keep on making more and more and more drones, and having huge map vision and control, and when I saw a push I just switched from drones to, like, lings, or roaches, etc.
I've once went 100 gates. sacked all my probes with 300k resources, and made 30 proxy pylons. everytime I lost my 200 pop stalker army, I'd make another 200 pop stalker army. XD
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Post by mchlee on Jun 28, 2011 0:00:22 GMT -5
i should have scouted more
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Post by AeThErOs on Jun 28, 2011 0:02:16 GMT -5
you should try learning 2 gate robo. EPIC build against zerg, and if zerg scouts the robo, the last thing he'd do is make anti-air defenses.
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Post by mchlee on Jun 28, 2011 0:02:25 GMT -5
ayoth has had 0 losses?? and how do u get that banner thing>?
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Post by AeThErOs on Jun 28, 2011 0:03:55 GMT -5
lol we've only played one game XD
if you go to sc2 sig.com you can make it, it'll give you some random BB code that you paste in your signature
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Post by ryanfmc on Jun 28, 2011 5:22:11 GMT -5
I prefer a more safe way XD when facing zerg, defense is my first priority when i feel safe enough, i will apply agression to the zerg, if can preventing him from going 3 or 4 base, just because zerg units are produced so freaking fast, if I stick to gateway units, maybe i can compare with the zerg speed but not power, so I don't like to go late game against zerg, XD so when will be the next game? =) who vs who?
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Post by mchlee on Jun 28, 2011 6:54:37 GMT -5
turns out, if u are not in masters league or higher, the winloss ratio is not shown. and how do u put it on your signature of your post .. i cant find how to..
usullyagainst zerg, i either macro to max supply or all in rush them, thats just what works for me.. idk if its right tho
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Post by AeThErOs on Jun 28, 2011 6:58:12 GMT -5
hmm... if you go against zerg in the higher leagues if you see the fast expand, and then you see no drones into fastest pool be careful for a defensive/passive macro zerg player, who will try to vision the whole map and when he sees some kind of aggression from vision of xel naga and proxy zergling will instantly change to zerglings from drones, and then get all 4 gasses at 40 supply, into mutas and constant harrassment. but instead of making more drones, by moving out you pressure him to making zerglings. so in this case I like going 2 gate star into expo with 1 gate 2 robo against a zerg into fast because the phoenix/stalker army will kill mutas and collosus/zealots will kill lings. what you really need to be careful of are the spines. in spanishiwa style play you move out spines near to your enemy, and then root them. you also use your first queen from both bases not for the larvae inject, because if your timings are right then you don't need that extra larvae, so you use energy on spreading creep for even MORE map vision (hurray!!) so get an obs as well and snipe creep tumors here and there, and aggressively make sure he gets a bunch of units, whilst as the toss you make all YOUR units and out macro him, you will have more units in the beginning and as he tries to get his lings you can get your units almost as fast as well as maybe expand and get probes, later on you'll be out macroing him. Later on, in much higher leagues, spanishiwa zergs will tend to have most of their fights in smaller battles for control of xel naga towers, instead of some passive macro, some harrass here and there, and then a HUGE fight which will determine the outcome of the game.
mchlee: it doesn't matter, you just go to the site and follow the directions. later on you can click on "members", then yourself, then scroll down to signature and then copy and paste the BBcode there.
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Post by mchlee on Jun 28, 2011 7:03:14 GMT -5
hmm yeah, i usually have collosus vs zerg, but somtimes high templars. either one is effective, i find my stalkers get fungal growthed and then when i lose them, its gg
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Post by AeThErOs on Jun 28, 2011 7:12:15 GMT -5
get obs and snipe the infestors with ht or colossus, especially double clikc ur colo to target fire the infestors, they can't fungal growth from that far away. ht's storm is effective but doesn't work that well really early game. but most zergs don't get infestors till lategame, but don't let your stalkers get fungal growthed because you usually shouldn't put your collosus to target fire ligs, because they'd be really far away from your stalkers so its easy to be flanked by some burrowed tunneling roaches or something like that. you should try to make your army in a ball, and the colosus just a BIT behind the stalker army. the most important thing is to protoect your stalkers AND your collosus which you will find really easy if they travel in a ball. Think about it, if you play against other toss, and you see like 5 collosus nowhere and you have like 10 phoenix, and the big ground army is somewhere else, won't you just LOVE to snipe it? then his stalkers will be so weak to your whole army, which is made THAT much more powerful with the stalkers! Also: be careful in the higher leagues of people who know how to use infestors and use fungal growth to snipe colossus instead of kill stalkers. Also be careful of ultras in the higher leagues. Most macro game zergs in the higher leagues will eventually get ultras at around the 15-20 minute mark, which will devestate your army if you don't have voids/mothership. Against higher leagues, zerg also sometimes will do a zergling runby to suicide snipe probes. They will also be scouting >.< and later game they will use speed overlords to sacrifice for scouting. Be careful, these things don't go in your favor. Sure, he loses 100 mins and 8 supply cap, but he knows the pure counter to your army... and all he needs is about 2 minutes TOPS to get a HUGE army of about 80 supply of the unit that counters you. Not. Good. Maybe pushing as soon as you see that coming might work, as he also needs to replace that ovie... and if you're going something robo based warp prisms FTW!! XD off topic: oh wow I had 2 karma? lol fail
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